Minor bugfix
The Tamepaddled Incident » Devlog
The player should no longer be able to get stuck in the trees in that one screen in the forest with the strip of trees running down the middle.
Files
The Tamepaddled Incident.nes 512 kB
Jul 12, 2022
Get The Tamepaddled Incident
The Tamepaddled Incident
Ore shipments from the dwarven mines of Tamepaddled have come to a halt, can you find out what happened?
Status | In development |
Author | Comrade_Internet |
Genre | Adventure |
Tags | 8-Bit, dieselpunk, Fantasy, NES ROM |
More posts
- First updateJul 12, 2022
Comments
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I'm guessing this game is out of development now, but I still got stuck in the trees off the first screen, and a few parts after that. I found for the most part it was safest to just save my state before going to the next screen and always try to move between screens near the middle of the pathways.
You have a cool concept here - it's quite buggy, but it has potential!
Oh crap, I'm sorry. I've misplaced my notes for this and am trying to track them down.
No stress. It was a very interesting playthrough. The first time I somehow managed to *really* break it. I played through a lot of demos and homebrew yesterday, and the volissions between screens was a pretty common issue lol. It was interesting, and I started to understand why it was such a problem haha